Welcome to the Kung-Fu UFO Press Kit, here you should find any info you might need to post articles or get more informed about Kung-Fu UFO. If you need any additional information don’t hesitate to reach out to us via e-mail retronervegames@gmail.com or through any of our social media pages. Thank you very much.

 
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About Retro Nerve

We’re a 2 person development team established in 2017 and based in Uruguay, South America working with the help of some amazing friends.

Our goal is to develop new and original games for retro systems with high quality values and distribute them on Physical media such as cartridges or discs. We really love games of the past and want to give new life to older systems by providing fun and nostalgic experiences.

Kung-Fu UFO

A new and original videogame being developed for the SEGA Mega Drive / Genesis systems to be released on a physical cartridge and also as a downloadable ROM in 2019. Kung-Fu UFO Is a 16bit story driven adventure game heavily inspired by sci-fi and martial arts movies from the 80s and 90s. While not trying to emulate any existing titles it’s very important for us that Kung-Fu UFO looks and feels like a game released more than 20 years ago. We’ve taken inspiration from retro console and arcade games and also old martial arts and sci-fi movies to craft the gameplay, graphics and story. The game presents a very nostalgic mix between platformer and beat' em up genres that will feel both very fresh and familiar. The gameplay’s progression is very story driven and it includes exploration and some puzzle elements to solve on top of the jumping, climbing, and running.

Features

  • A 16-bit cartridge - Playable on SEGA Mega Drive and Genesis consoles and compatible clones (PAL, NTSC-US, NTSC-J)
  • 16-bit pixel art - Beautiful hand crafted and animated graphics and cutscenes.
  • 16-bit chiptune - A rocking soundtrack with a variety of songs and tons of sound effects.
  • Story driven gameplay - That mixes different genres like platformer, beat’ em up, fighting and more.
  • A main character with lots of different moves - Kicks, punches, Combos and special attacks with more to be unlocked as you make your way through the game.
  • Vehicles to drive and boss fights to win - Because running around all the time is not that fun, you'll also be able to drive a motorbike, a plane and others... Stopping here and there to finish off some huge baddies in order to go on with the story.
  • Different stages - Not only graphically, but also in gameplay mechanics with bonus stages and huge levels for you to explore and clean out enemies.
  • Wide variety of enemies - Keeping the gameplay and the game's progression diverse in every chapter from beggining to end.
  • Difficulty levels - So anyone can enjoy and finish the game and everyone can set the bar to the preferred challenge.
  • Password system - Bringing back the almost forgotten yet thrilling experience of getting a pen and a piece of paper and writing down a code in order to be able to continue the game where you left off.

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Art

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